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PORT
FOLIO

PORT
FOLIO

Open World Action Adventure

Professional Work

Mayanagari

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About the game

Genre: Open World Third Person Action Game inspired by GTA
Engine: Unity 3D
Platform: Mobile and Console
Development Duration: 2 Years and Ongoing
Team Composition: 35 members

Mayanagari

Mayanagari is a fully explorable, all-Indian, large-scale open-world game. Explore the City of Dreams with all its density, diversity, drugs, and deception. With high-quality 3D graphics, Mayanagari is a fictional city inspired by the real-life locations of Bombay and Goa. This game features gorgeous visuals, an expansive open world to explore, challenging missions, and motion capture cutscenes in a Bollywood style.

my Roles

Gameplay Designer

  • Started by being a part of the concept phase and story design.

  • Worked with 5 designers in the team for conceptualizing and feature design.

  • Worked with a small team of producers, programmers, artists, and designers.

  • Was a part of design discussions, completing milestones, and managing marketing events for playtesting with the public.

Quest/Campaign Designer

  • I was a part of brainstorming and creating the quests that reveal the chapter-based story.

  • My primary role was to develop and implement missions on Unity with the help of our dev-implemented tools.

  • Quest implementation involved: 

    • Working with cinematics

    • Creating tasks

    • Gameplay sequences

    • Checkpoints system

    • NPC behaviors

    • Dialogue triggers,

    • Level design for enemy placements.

  • Created a bunch of documents to track the various quests, Quest Editor Manual (How to easily implement a quest for other designers), and the major contact for any quest-related issues.

Feature Designer

  • Along with quest design, I also took the role of a feature designer.

  • Designed and worked with developers to implement a ton of features for the game such as

    • Player Health

    • Falling from Height,

    • Inventory System

    • Minimap

    • Parked Vehicles

    • Phone System

    • Radio System & UI

    • Wanted Level Crime System,

    • Roll System etc.

  • Also won a studio internal hackathon with my team for creating a fun feature in 1 week. The feature consisted of calling for a companion who you tag along with you for any help with combat. Had a super fun intro cutscene as well.

UI/UX

  • Created tons of User journeys for various features on Figma.

    • Main Menu - Login Screen -> Lobby -> Character Customization

    • Tutorial

    • In-game UI

    • Minimap

    • Main Map

    • Radio System

    • Wanted System

    • Turf System

    • Inventory, etc.

Sound Designer

  • Worked on writing a list of all possible sounds in the game and keeping track of them.

  • Initially also exported audio from a bunch of packages and then shifted to implement audio through FMOD.

  • Worked majorly on NPC dialogues and audios of different behavior states and tuning.

Gameplay Footage

Gameplay Footage

Play Video

Project Highlights

1M+ Pre Registrations

Over 1 Million players on the Play Store Listing have Pre- Registered for the game to play it on the day of release.

Public Support

Showcased at local events, the game achieved instant acclaim, fueled by great reviews and a surge of eager anticipation.

15M+ Views on YouTube

Played by renowned content creators, the game soared to 15M views, demonstrating signficant organic interest and engagement.

Official Trailer

Mayanagari - Official Cinematic Trailer | Indian Open-world Gangster Mobile Game

Mayanagari - Official Cinematic Trailer | Indian Open-world Gangster Mobile Game

Play Video

Gallery

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Anushka
Karmakar

GEt in touch!

You can connect with me on these platforms!

Game Designer

Anushka
Karmakar

GEt in touch!

You can connect with me on these platforms!

LinkedIn

Game Designer

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